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Read, Write, Execute

I am a game designer with a focus in production and programming


I use my knowledge of the game development process to ensure games can be completed with the right team, at the right scale, in the right time. 

I research how to help game developers select effective tools, develop sustainable teamwork strategies, and maintain strategic awareness within a rapidly evolving field.

The “Other” Section

Thanks for reading down to here!

Perhaps you’d like to see some of my other art?