Read, Write, Execute
I am a game designer with a focus in production and programming
I use my knowledge of the game development process to ensure games can be completed with the right team, at the right scale, in the right time.
I research how to help game developers select effective tools, develop sustainable teamwork strategies, and maintain strategic awareness within a rapidly evolving field.
I recently ran into a situation where I was providing grades in blackboard, but didn’t require an actual submission to receive a grade, since it was just reviewing previous work. However, the assignment had a rubric that I wanted to use. Blackboard doesn’t intend for you to do this. The point of a manual overrideContinue reading “Googled It: Blackboard use a Rubric on non-submitted assignment with manual override”
I recently needed to add a whole bunch of tracks in audacity for separate dialogue lines that I was slicing for export. I googled “How do I add multiple tracks at once in audacity” and it was hopeless. This isn’t something that normal people do with audacity. Next, I tried to google the hotkey forContinue reading “Googled It: Adding multiple tracks in Audacity. Hotkey for adding a stereo track in audacity”
Alternative Clickbait Title: “You won’t believe which game was most impactful to this game designer!!!” (Oh man am I late on this. I started it on January 12, but I figure I better finish it before the end of 2022, at least) Another year, another time to review what games I played this year. IContinue reading “Games I played this year (2021)”
The “Other” Section
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