Read, Write, Execute
I am a game developer with a focus in production and programming
I use my knowledge of the game development process to ensure games can be completed with the right team, at the right scale, in the right time.
I research how to help game developers select effective tools, develop sustainable teamwork strategies, and maintain strategic awareness within a rapidly evolving field.
Ah, it’s time for another games I played list. Getting to this before the middle of the year this year. I’m using a different structure. New games get their own slots, and returning favorites I won’t say extra time played, just total if that number exist. We’ll end with my qualitative awards for the year.…
At an IGDA meeting this year, we got to talking about all the ideas we couldn’t finish. It can be challenging to see a project through to completion. In fact, Micha created a game about just that, called “Crunch Time.” – https://ghostmaple.itch.io/crunch-time . It’s based on a web comic about game dev, where it seems…
I recently ran into a situation where I was providing grades in blackboard, but didn’t require an actual submission to receive a grade, since it was just reviewing previous work. However, the assignment had a rubric that I wanted to use. Blackboard doesn’t intend for you to do this. The point of a manual override…
The “Other” Section
Thanks for reading down to here!
Perhaps you’d like to see some of my other art?