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Read, Write, Execute

I am a game designer with a focus in production and programming


I use my knowledge of the game development process to ensure games can be completed with the right team, at the right scale, in the right time. 

I research how to help game developers select effective tools, develop sustainable teamwork strategies, and maintain strategic awareness within a rapidly evolving field.

Taming the wild west of VR: 5 technical lessons learned making the serious game Art Sort in VRChat

Introduction Last semester, I partnered up with fellow game design classmate Oliver Page to develop a serious game for the social VR platform VRChat. VRChat is sometimes referred to as the wild west of VR due to the experimental ethos of its development community, but I wanted to explore the possibilities of serious game developmentContinue reading “Taming the wild west of VR: 5 technical lessons learned making the serious game Art Sort in VRChat”

The “Other” Section

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