
Read, Write, Execute
I am a game developer with a focus in production and programming

I use my knowledge of the game development process to ensure games can be completed with the right team, at the right scale, in the right time.

I research how to help game developers select effective tools, develop sustainable teamwork strategies, and maintain strategic awareness within a rapidly evolving field.
Games I played this year (2022)
Ah, it’s time for another games I played list. Getting to this before the middle of the year this year. I’m using a different structure. New games get their own slots, and returning favorites I won’t say extra time played, just total if that number exist. We’ll end with my qualitative awards for the year.…
Idea Fairy Visits – 2022
At an IGDA meeting this year, we got to talking about all the ideas we couldn’t finish. It can be challenging to see a project through to completion. In fact, Micha created a game about just that, called “Crunch Time.” – https://ghostmaple.itch.io/crunch-time . It’s based on a web comic about game dev, where it seems…
Googled It: Blackboard use a Rubric on non-submitted assignment with manual override
I recently ran into a situation where I was providing grades in blackboard, but didn’t require an actual submission to receive a grade, since it was just reviewing previous work. However, the assignment had a rubric that I wanted to use. Blackboard doesn’t intend for you to do this. The point of a manual override…
The “Other” Section
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