Read, Write, Execute
I am a game designer with a focus in production and programming
I use my knowledge of the game development process to ensure games can be completed with the right team, at the right scale, in the right time.
I research how to help game developers select effective tools, develop sustainable teamwork strategies, and maintain strategic awareness within a rapidly evolving field.
Introduction For the 2021 Global Game Jam, I joined a team with Callen Shaw (callen.me) and Steve Ritter to create the game Sole Searching (You can download and play the VR game for free on itch.io). The theme for the 2021 jam was “Lost and Found”, and Callen came up with an idea based aroundContinue reading “Global Game Jam 2021: Sole Searching”
As we get to the end of the year, I’m forced to come to terms with my game-playing habits. You are what you eat, as it were. I have to ask myself, do the games I played have an influence on me as a designer? Definitely. But which one do I think had the biggestContinue reading “Games I played this year (2020)”
Introduction Last semester, I partnered up with fellow game design classmate Oliver Page to develop a serious game for the social VR platform VRChat. VRChat is sometimes referred to as the wild west of VR due to the experimental ethos of its development community, but I wanted to explore the possibilities of serious game developmentContinue reading “Taming the wild west of VR: 5 technical lessons learned making the serious game Art Sort in VRChat”
The “Other” Section
Thanks for reading down to here!
Perhaps you’d like to see some of my other art?