Read, Write, Execute
I am a game designer with a focus in production and programming
I use my knowledge of the game development process to ensure games can be completed with the right team, at the right scale, in the right time.
I research how to help game developers select effective tools, develop sustainable teamwork strategies, and maintain strategic awareness within a rapidly evolving field.
I recently needed to add a whole bunch of tracks in audacity for separate dialogue lines that I was slicing for export. I googled “How do I add multiple tracks at once in audacity” and it was hopeless. This isn’t something that normal people do with audacity. Next, I tried to google the hotkey forContinue reading “Googled It: Adding multiple tracks in Audacity. Hotkey for adding a stereo track in audacity”
Alternative Clickbait Title: “You won’t believe which game was most impactful to this game designer!!!” (Oh man am I late on this. I started it on January 12, but I figure I better finish it before the end of 2022, at least) Another year, another time to review what games I played this year. IContinue reading “Games I played this year (2021)”
Introduction For the 2021 Global Game Jam, I joined a team with Callen Shaw (callen.me) and Steve Ritter to create the game Sole Searching (You can download and play the VR game for free on itch.io). The theme for the 2021 jam was “Lost and Found”, and Callen came up with an idea based aroundContinue reading “Global Game Jam 2021: Sole Searching”
The “Other” Section
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