Ah, it’s time for another games I played list. Getting to this before the middle of the year this year. I’m using a different structure. New games get their own slots, and returning favorites I won’t say extra time played, just total if that number exist. We’ll end with my qualitative awards for the year.Continue reading “Games I played this year (2022)”
Author Archives: Nathaniel Hahn
Idea Fairy Visits – 2022
At an IGDA meeting this year, we got to talking about all the ideas we couldn’t finish. It can be challenging to see a project through to completion. In fact, Micha created a game about just that, called “Crunch Time.” – https://ghostmaple.itch.io/crunch-time . It’s based on a web comic about game dev, where it seemsContinue reading “Idea Fairy Visits – 2022”
Googled It: Blackboard use a Rubric on non-submitted assignment with manual override
I recently ran into a situation where I was providing grades in blackboard, but didn’t require an actual submission to receive a grade, since it was just reviewing previous work. However, the assignment had a rubric that I wanted to use. Blackboard doesn’t intend for you to do this. The point of a manual overrideContinue reading “Googled It: Blackboard use a Rubric on non-submitted assignment with manual override”
Googled It: Adding multiple tracks in Audacity. Hotkey for adding a stereo track in audacity
I recently needed to add a whole bunch of tracks in audacity for separate dialogue lines that I was slicing for export. I googled “How do I add multiple tracks at once in audacity” and it was hopeless. This isn’t something that normal people do with audacity. Next, I tried to google the hotkey forContinue reading “Googled It: Adding multiple tracks in Audacity. Hotkey for adding a stereo track in audacity”
Games I played this year (2021)
Alternative Clickbait Title: “You won’t believe which game was most impactful to this game designer!!!” (Oh man am I late on this. I started it on January 12, but I figure I better finish it before the end of 2022, at least) Another year, another time to review what games I played this year. IContinue reading “Games I played this year (2021)”
Global Game Jam 2021: Sole Searching
Introduction For the 2021 Global Game Jam, I joined a team with Callen Shaw (callen.me) and Steve Ritter to create the game Sole Searching (You can download and play the VR game for free on itch.io). The theme for the 2021 jam was “Lost and Found”, and Callen came up with an idea based aroundContinue reading “Global Game Jam 2021: Sole Searching”
Games I played this year (2020)
As we get to the end of the year, I’m forced to come to terms with my game-playing habits. You are what you eat, as it were. I have to ask myself, do the games I played have an influence on me as a designer? Definitely. But which one do I think had the biggestContinue reading “Games I played this year (2020)”
Taming the wild west of VR: 5 technical lessons learned making the serious game Art Sort in VRChat
Introduction Last semester, I partnered up with fellow game design classmate Oliver Page to develop a serious game for the social VR platform VRChat. VRChat is sometimes referred to as the wild west of VR due to the experimental ethos of its development community, but I wanted to explore the possibilities of serious game developmentContinue reading “Taming the wild west of VR: 5 technical lessons learned making the serious game Art Sort in VRChat”
V-Rcade Postmortem – (B)all Shapes and Sizes (VR/AR Class 3/3)
For our team’s final immersive VR project (we previously made Desktop-Builder and Reston Dog Spotter VR together), we chose to make a simulation of an arcade with popular ball-throwing games. The ability to throw objects is key to a lot of VR games, so creating a simple arcade exploring different ways of handling this wouldContinue reading “V-Rcade Postmortem – (B)all Shapes and Sizes (VR/AR Class 3/3)”
Reston Dog Spotter VR Postmortem – Scenic Views and Cute Dogs (VR/AR Class 2/3)
After our team made DesktopBuilder, we were all able to improve our development process. This was a fairly simple project to create, since some basic code was provided to us by the instructor. Here’s our lessons learned: What worked well Simple Programming Architecture We used some base code provided to us by the instructor, andContinue reading “Reston Dog Spotter VR Postmortem – Scenic Views and Cute Dogs (VR/AR Class 2/3)”