Introduction For the 2021 Global Game Jam, I joined a team with Callen Shaw (callen.me) and Steve Ritter to create the game Sole Searching (You can download and play the VR game for free on itch.io). The theme for the 2021 jam was “Lost and Found”, and Callen came up with an idea based aroundContinue reading “Global Game Jam 2021: Sole Searching”
As we get to the end of the year, I’m forced to come to terms with my game-playing habits. You are what you eat, as it were. I have to ask myself, do the games I played have an influence on me as a designer? Definitely. But which one do I think had the biggestContinue reading “Games I played this year (2020)”
Introduction Last semester, I partnered up with fellow game design classmate Oliver Page to develop a serious game for the social VR platform VRChat. VRChat is sometimes referred to as the wild west of VR due to the experimental ethos of its development community, but I wanted to explore the possibilities of serious game developmentContinue reading “Taming the wild west of VR: 5 technical lessons learned making the serious game Art Sort in VRChat”
For our team’s final immersive VR project (we previously made Desktop-Builder and Reston Dog Spotter VR together), we chose to make a simulation of an arcade with popular ball-throwing games. The ability to throw objects is key to a lot of VR games, so creating a simple arcade exploring different ways of handling this wouldContinue reading “V-Rcade Postmortem – (B)all Shapes and Sizes (VR/AR Class 3/3)”
After our team made DesktopBuilder, we were all able to improve our development process. This was a fairly simple project to create, since some basic code was provided to us by the instructor. Here’s our lessons learned: What worked well Simple Programming Architecture We used some base code provided to us by the instructor, andContinue reading “Reston Dog Spotter VR Postmortem – Scenic Views and Cute Dogs (VR/AR Class 2/3)”
Our team put together a mobile app utilizing Vuforia’s Object Scanner functionality with the intent of helping people build their own computers. The core audience was people who haven’t built a computer before, and might feel nervous about putting their own computer together without breaking any expensive computer parts. What worked well Ease of VuforiaContinue reading “DesktopBuilder Postmortem – Can Augmented Reality Help Computer Builders? (VR/AR Class 1/3)”
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