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Googled It: Blackboard use a Rubric on non-submitted assignment with manual override

I recently ran into a situation where I was providing grades in blackboard, but didn’t require an actual submission to receive a grade, since it was just reviewing previous work. However, the assignment had a rubric that I wanted to use. Blackboard doesn’t intend for you to do this. The point of a manual overrideContinue reading “Googled It: Blackboard use a Rubric on non-submitted assignment with manual override”

Googled It: Adding multiple tracks in Audacity. Hotkey for adding a stereo track in audacity

I recently needed to add a whole bunch of tracks in audacity for separate dialogue lines that I was slicing for export. I googled “How do I add multiple tracks at once in audacity” and it was hopeless. This isn’t something that normal people do with audacity. Next, I tried to google the hotkey forContinue reading “Googled It: Adding multiple tracks in Audacity. Hotkey for adding a stereo track in audacity”

Taming the wild west of VR: 5 technical lessons learned making the serious game Art Sort in VRChat

Introduction Last semester, I partnered up with fellow game design classmate Oliver Page to develop a serious game for the social VR platform VRChat. VRChat is sometimes referred to as the wild west of VR due to the experimental ethos of its development community, but I wanted to explore the possibilities of serious game developmentContinue reading “Taming the wild west of VR: 5 technical lessons learned making the serious game Art Sort in VRChat”

V-Rcade Postmortem – (B)all Shapes and Sizes (VR/AR Class 3/3)

For our team’s final immersive VR project (we previously made Desktop-Builder and Reston Dog Spotter VR together), we chose to make a simulation of an arcade with popular ball-throwing games. The ability to throw objects is key to a lot of VR games, so creating a simple arcade exploring different ways of handling this wouldContinue reading “V-Rcade Postmortem – (B)all Shapes and Sizes (VR/AR Class 3/3)”

Reston Dog Spotter VR Postmortem – Scenic Views and Cute Dogs (VR/AR Class 2/3)

After our team made DesktopBuilder, we were all able to improve our development process. This was a fairly simple project to create, since some basic code was provided to us by the instructor. Here’s our lessons learned: What worked well Simple Programming Architecture We used some base code provided to us by the instructor, andContinue reading “Reston Dog Spotter VR Postmortem – Scenic Views and Cute Dogs (VR/AR Class 2/3)”

DesktopBuilder Postmortem – Can Augmented Reality Help Computer Builders? (VR/AR Class 1/3)

Our team put together a mobile app utilizing Vuforia’s Object Scanner functionality with the intent of helping people build their own computers. The core audience was people who haven’t built a computer before, and might feel nervous about putting their own computer together without breaking any expensive computer parts. What worked well Ease of VuforiaContinue reading “DesktopBuilder Postmortem – Can Augmented Reality Help Computer Builders? (VR/AR Class 1/3)”


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