





Art Sort (2020)
I created this serious game with a partner as a part of a class at George Mason University. I worked on the programming for the project, and my partner worked on the content visual design. This game was created to test how VRChat could be used to create serious games. The players sort paintings by categories to complete puzzles inside of the VRChat world.
For a more detailed perspective on this game, check out my blog post: Taming the wild west of VR: 5 technical lessons learned creating the serious game Art Sort in VRChat.
Tools: Unity, VRChat

V-RCade (2019)
This SteamVR project was created with a team for a class at George Mason University in 2019. I worked on the VR programming of the game and integrating art, sound, and other code assets. In this game, you can play commonly found ball-related arcade machines in 6 degrees of freedom VR.
For a more detailed perspective on this project, check out my blog post retrospective.
Tools: Unity, SteamVR
Reston Dog Spotter VR (2019)
This Google Cardboard VR project was created with a team for a class at George Mason University in 2019. We created a VR app where you explore the path around Lake Audubon in Reston, VA and watch videos of dogs that you find along the path. I worked on programming integration for the project.
For a more detailed perspective on this project, check out my blog post retrospective.
Tools: Unity, Google Cardboard



Desktop Builder (2019)
This augmented reality application was created with a team for a class at George Mason University in 2019. We put together an Augmented Reality application that helps guide users along the process of building a desktop application using visual object recognition in Vuforia. I worked on the programming integration as well as the visual object recognition system and object scanning.
For a more detailed perspective on this project, check out my blog post retrospective.
Tools: Unity, Vuforia