Creating games allows me to learn as well as give me a feeling of accomplishment. Whether with a team or alone, for a professional or personal audience, the games that I have made help me grow and become a well-rounded team contributor.
These games show my determination to create and publish games with teams over multiple years of development. I focus on delivering and supporting polished games that show players something they’ve never seen before. These games have been released on itch.io, Steam, and the Oculus Applab store.
Team Game Jams
I started my journey into game development with game jams, and I have made numerous game prototypes over the years at these events. When I work with teams at game jams, I focus on making sure everyone has the opportunity to feel like they contributed to creating games they are proud to share with others.
Solo Game Jams
For some game jams, I like to branch off and work on games that stretch me to my technical limits. I like taking these projects on solo as a way to learn new development processes, or define a clear vision for a game. Sometimes I receive minor contributions from others, but these projects are my own vision focused into its raw essence
Sometimes I create very small game experiences that might barely even be called games. This list includes technical experiments, autobiographical games, or games focused on evoking a particular mood or feeling in the design that may not scale well to a large game.
I received an MA in Computer Game Design from George Mason University in 2023, and I created many game projects along the way. Here is a sample of some of those projects.