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Nathan Hahn – Game Developer

Producer, Programmer, Educator

Read, Write, Execute

I am a game developer with a focus in production and programming. I document my discoveries to help others on their game development journeys.


I use my knowledge of the game development process to ensure games can be completed with the right team, at the right scale, in the right time. 

I research how to help game developers select effective tools, develop sustainable teamwork strategies, and maintain strategic awareness within a rapidly evolving field.

Games I played this year (2023)

Another year, another list! Here’s games I played this year. Special categories at the bottom, of course. Unclickbait title: You’ll Absolutely Believe the Most Impactful Game this year because it is so obvious! New Games List These are games that were new. I didn’t revisit a lot of my old favorites this year, at least…

D7 Retros: Dialogue Integration Prototype

This year I’ve been working on the 4th iteration of a project I had the idea for in 2017. D7 is an open world RPG focused on trade and diplomacy where you play as a dragon. I’ve created a landing page for my prototypes I’m putting together here: https://d7ga.me In November, I decided that instead…

Textbook Review: AI for Games by Ian Millington (Third Edition)

(clickbait title: my new band name is “Aspirational Negascout”) Introduction In the Games Programming course we teach at George mason, we spend some time teaching AI programming. At the back of my mind, I’m always wondering, are we preparing students for the programming challenges of the industry? As games get harder and harder to make,…

The “Other” Section

Thanks for reading down to here!

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